Scramble Quest Devlog #6: Designing the world
August 4, 2026
I focused on doing solely design work these last weeks, and holy heck is this not the type of workflow I’m used to. Don’t get me wrong, I think it went pretty well. It’s just that in my past work, as a Technical Artist, feedback if something works or not was more immediate and clear.
Scramble Quest Devlog #5: Effective systems
July 18, 2026
Didn’t expect this long of a break between posts! I know several people have read the devlog lately and I’ve been told it’s an enjoyable read. Thank you 🙂
Scramble Quest Devlog #4: Taking action
June 27, 2026
Hey everyone! Phew it’s hot, huh? What a summer this was. Glad it’s over soon. It’s- it’s not? Oh boy, I wish someone had predicted climate change, and done something about it.
Scramble Quest Devlog #3: Land and business
June 21, 2026
At the start of the week I took a chance and tried to build my first proper combat arena. It’s a first draft, trying to figure out what even works.
Scramble Quest Devlog #2: Ending things
June 13, 2026
Been a busy week!
Scramble Quest Devlog #1: Camping
June 6, 2026
I’ve been working on Scramble Quest off and on for a while now, but this is the first week I’m dedicating full-time for it!
May 28, 2026
I was picked for the MGZsheroes program this year!
Scramble Quest concept phase has been funded!
April 2, 2026
I’m working on Scramble Quest for the foreseeable future! […]