The goal of this Project was to make a Game with stereoscopic 3D.

After much thought we decided on the concept of orbiting objects around a character and using them as ammunition in a third person shooter.

 

My personal goal was to finally model a character for an in-game environment as well as animating it.

Sadly the requirement of including Stereo 3D took a lot of time from development, since we wanted to do it right. As such part of what we wanted to achieve had to be cut and certain areas didn't receive the attention it deserved.

However Orbit is still in development and we hope (now free of the S3D constraints) to complete the game as we had envisioned it.

  • Assisting Game Design
  • Modeling
    • Enemy - Slinger
  • Concept
    • Enemy - Slinger
  • Animation
    • Enemy - Slinger
  • Assisting Programming
  • Interface Design and Programming
    • Main Menu,
    • Pause Menu,
    • features: Saving, Loading, Graphic Options, Stereo 3D Options
  • Testing
  • Stereo 3D implementation for Interface
  • Fully removing Stereo 3D options once Project was handed in